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Author Topic: PSX  (Read 3510 times)

xdaniel

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PSX
« on: August 12, 2012, 05:56:51 PM »

Bloody weird machine IMO...



Took me a while to get the background image going, and managed to break the already-implemented screen fade in the process.

Oh well, at least I improved my makefile-fu while messing around with this :P
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cu xdaniel

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Wareya

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Re: PSX
« Reply #1 on: August 12, 2012, 08:05:18 PM »

Is this just a proof of concelt, or are you going to try to make homebrew? The psx has bloody awful 3d, so I don't see why you'd dev for it by choice at this point.

xdaniel

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Re: PSX
« Reply #2 on: August 12, 2012, 09:12:15 PM »

Originally just a proof-of-concept, but I think I'll try to make some simple game. Nothing 3D, tho, as that would just end up looking really awful. My shitty modelling skills + the system's 3D graphics quality = eye cancer.

I'll still look into the technical side of doing 3D, tho, just for the hell of it.
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cu xdaniel

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Wareya

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Re: PSX
« Reply #3 on: August 12, 2012, 11:04:35 PM »

The PS1 doesn't even have a real zbuffer. Its depth is faked with texture skewing, IIRC.

spinout

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Re: PSX
« Reply #4 on: August 16, 2012, 06:40:49 AM »

IIRC the ps1 games I played had OK graphics - spyro and uh that one racing one.


But the n64 has jawesome graphics for it's age. It was developed by SGI, after all.
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xdaniel

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Re: PSX
« Reply #5 on: August 16, 2012, 09:19:38 PM »

It did have games with nice graphics, but for every decent-looking game, there was a ton that had polygons warping all over the place.


Also, writing "engine" components, one at a time: http://i50.tinypic.com/2dmgzm.png
(so-called "sprite"-based, support for control codes - only colorization so far -, variable arguments)

...and tools to help with creating and converting: http://i47.tinypic.com/dvhgmq.png
(Import external image, edit pixels and clear character with color, auto-generate character shadows and outlines, auto-generate width table, open/save project, export to TIM and width array for copypasta)
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cu xdaniel

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Arcaith

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Re: PSX
« Reply #6 on: August 17, 2012, 12:23:32 PM »

Not bad :D Looking very smooth there man ^_^
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xdaniel

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Re: PSX
« Reply #7 on: August 18, 2012, 01:56:08 AM »



Still pretty rudimentary and incomplete. Next: actually writing the "game" part of the "game engine". This'll be the point where I either decide to go through with this, or never fucking bother with it again.
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cu xdaniel

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Wareya

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Re: PSX
« Reply #8 on: August 18, 2012, 06:21:42 AM »

xdaniel

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Re: PSX
« Reply #9 on: September 19, 2012, 11:29:12 PM »

So I did go through with this... or am still doing so, rather: http://www.youtube.com/watch?v=7Nfw_qybmck&feature=plcp

Improved object animation and piercing shot mechanics somewhat since the video. Next is planning level format and storage, then doing an editor for them, then making some test level. Probably improving the player logic and collision detection in general along the way.
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cu xdaniel

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