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Author Topic: 4Swords 64 Ocarina of Time Multiplayer Update  (Read 17890 times)

jman

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4Swords 64 Ocarina of Time Multiplayer Update
« on: April 17, 2011, 11:44:14 AM »

https://www.youtube.com/watch?v=S-22uhirsPY

Gerudo Infiltration - older hack is shown
Ok I am sure we all know about spinout's 4player.ppf patch, though the game wasn't playable much with it alone and I've been working things that allow you to get though the game.

I also have notes I jotted down of things I've found though very sloppy I guess if anyone is interested in helping just pm me

Mostly posting this to see if anyone is interested in working on this with me

Copypasta:

Special Thanks to:
spinout
DeathBasket
BT (netplay tester)
Jean (netplay tester)
Jesus (netplay tester)


Mostly Posting this as for requesting for help if anyone is interested

Manage to make tons of changes to which is completely different from my last modification.


-New Majora mask triple jumping
-Player 1 can change Player Views
-Keep Playing Link from entering previous areas
-Hold Z to bypass collisions
- Made Shields work which was the most wanted
- You can now sink just by holding A rather then :L+R
- Story Items obtain after certain scenes

Future addons plan to and hopefully will work:
- Camera angle controlling
- Fix first person (THOUGH first person does work now just as long as you have 4th link hold a First person item)

http://mediafire.com/n64

« Last Edit: June 23, 2015, 09:57:29 PM by jman »
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Always game for Multiplayer on Ocarina just IM me

MSN: jmanx18@hotmail.com
AIM: ShinobuFTW

Jason777

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Re: LoZ 4 Swords (Made to Enhance spinout's 4player.ppf)
« Reply #1 on: April 17, 2011, 09:40:10 PM »

I like the GS codes :) This page has been saved to my random folder of HTMLs
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jman

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Re: LoZ 4 Swords (Made to Enhance spinout's 4player.ppf)
« Reply #2 on: April 19, 2011, 08:12:43 AM »

update 1st post
« Last Edit: September 17, 2011, 08:55:02 PM by jman »
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Always game for Multiplayer on Ocarina just IM me

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Mallos31

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Re: LoZ 4 Swords (Made to Enhance spinout's 4player.ppf)
« Reply #3 on: April 19, 2011, 03:49:04 PM »

I haven't tried it out yet, but for when I do, how does this go through doors thing work? It just teleports them to the first one through the door? Or what?
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jman

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Re: LoZ 4 Swords (Made to Enhance spinout's 4player.ppf)
« Reply #4 on: April 20, 2011, 10:08:23 PM »

update first post
« Last Edit: September 17, 2011, 08:55:15 PM by jman »
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MSN: jmanx18@hotmail.com
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jman

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Re: 4Swords 64 Ocarina of Time Multiplayer
« Reply #5 on: September 07, 2011, 09:43:22 PM »

Tutorial Video
Forest Temple Part 1
Forest Temple Part 2
Gerudo Infiltration - older hack is shown
Ok I am sure we all know about spinout's 4player.ppf patch, though the game wasn't playable much with it alone and I've been working things that allow you to get though the game.

I also have notes I jotted down of things I've found though very sloppy I guess if anyone is interested in helping just pm me

Mostly posting this to see if anyone is interested in working on this with me

Copypasta:

Special Thanks to:
spinout
DeathBasket
BT (netplay tester)
Jean (netplay tester)
Jesus (netplay tester)


Mostly Posting this as for requesting for help if anyone is interested

Manage to make tons of changes to which is completely different from my last modification.


-New Majora mask triple jumping
-Player 1 can change Player Views
-Keep Playing Link from entering previous areas
-Hold Z to bypass collisions
- Made Shields work which was the most wanted
- You can now sink just by holding A rather then :L+R
- Story Items obtain after certain scenes

Future addons plan to and hopefully will work:
- Camera angle controlling
- Fix first person (THOUGH first person does work now just as long as you have 4th link hold a First person item)


« Last Edit: February 10, 2012, 07:51:36 PM by jman »
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Always game for Multiplayer on Ocarina just IM me

MSN: jmanx18@hotmail.com
AIM: ShinobuFTW

ajf

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Re: 4Swords 64 Ocarina of Time Multiplayer Update
« Reply #6 on: September 10, 2011, 08:42:32 PM »

Looks awesome!

I might just learn how to zelda hack just to work on this, because I would love to play this with a friend :)
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jman

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Re: 4Swords 64 Ocarina of Time Multiplayer Update
« Reply #7 on: September 17, 2011, 08:57:21 PM »

Looks awesome!

I might just learn how to zelda hack just to work on this, because I would love to play this with a friend :)

Yea I'm almost there just not there yet updated the vid link with a new release.

you can get though all the dungeons now,
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Always game for Multiplayer on Ocarina just IM me

MSN: jmanx18@hotmail.com
AIM: ShinobuFTW

ajf

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Re: 4Swords 64 Ocarina of Time Multiplayer Update
« Reply #8 on: September 17, 2011, 10:19:13 PM »

Looks awesome!

I might just learn how to zelda hack just to work on this, because I would love to play this with a friend :)

Yea I'm almost there just not there yet updated the vid link with a new release.

you can get though all the dungeons now,
Something sort of off-topic:

How does netplay actually work? One person hosts and the other is sent a streaming video stream to their emulator, and they send button presses back, like OnLive? Or do the emulators just send button presses and hope neither game is random?
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Jason777

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Re: 4Swords 64 Ocarina of Time Multiplayer Update
« Reply #9 on: September 17, 2011, 11:33:09 PM »

@jman, you should look into trying to make this split screen since you certainly seem capable. Perhaps you could ask cendamos about it:
http://www.youtube.com/watch?v=WJFuriF5Mao
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HappehLemons

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Re: 4Swords 64 Ocarina of Time Multiplayer Update
« Reply #10 on: October 13, 2011, 12:04:09 AM »

Great update to a fantastic project. Please continue to work on this, as I'd love to feature it in a video I am working on!

Also, Would split screen/independent roms for each link camera be possible? Even though this is great fun, it's very hard to play on one camera.
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