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Author Topic: OoT Debug ~ Animated Textures in Custom Maps  (Read 2514 times)

Jason777

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OoT Debug ~ Animated Textures in Custom Maps
« on: April 22, 2012, 09:46:43 PM »

http://www.youtube.com/watch?v=Y_WmiN17TTg

As one can read in the video description, this is mainly just a demonstration video in which I implement the z64-tex-ext hack to a custom map. Animation is a little choppy... eh. Map imported with Obj2Area, by the way.

Credit goes to spinout for z64-tex-ext: click me
« Last Edit: April 24, 2012, 02:47:37 AM by Jason777 »
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spinout

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Re: OoT Debug ~ Animated Textures in Custom Maps
« Reply #1 on: April 23, 2012, 06:36:41 AM »

Make the texture 32x33 and it will look perfect. I'm sure you can figure out how to slow down the texture.
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Jason777

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Re: OoT Debug ~ Animated Textures in Custom Maps
« Reply #2 on: April 24, 2012, 02:46:43 AM »

Make the texture 32x33 and it will look perfect. I'm sure you can figure out how to slow down the texture.

32x33 will get rid of the blue pixels that show up? And, yeah, I undertsand how to modify the speed.
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