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Author Topic: actor object scene exit tables - pulled out of code  (Read 2392 times)

spinout

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actor object scene exit tables - pulled out of code
« on: May 23, 2013, 08:57:23 AM »

:)
Up to 819 scene files. MQ Debug, by default, only has 109.
Up to 1536 actor files. OoT, by default, only has 470 actors.
Up to 512 objects. OoT, by default, only has 401. Okay, I can up that if you really need more.
Up to 31,744 exits! OoT, by default, only has... 1556. (Note: Cendamos told me the engine rolls the number over after a certain point, if so, I will fix this in a future release.)
Up to 32.7kB (that's kilo-bytes) of whatever you want to always have loaded!

http://spinout182.com/ar/z64tables.7z
http://spinout182.com/ar/z64tables_r2.7z
« Last Edit: May 24, 2013, 01:15:15 AM by spinout »
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SanguinettiMods

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Re: actor object scene exit tables - pulled out of code
« Reply #1 on: May 25, 2013, 07:26:31 PM »

Patching the .BPS file results in a failure of it patching every time. Would you have any clue why? This seems like a really cool thing.
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Wareya

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Re: actor object scene exit tables - pulled out of code
« Reply #2 on: May 28, 2013, 02:37:20 AM »

You have a bad ROM.
The BPS patch will ONLY work on the exact same ROM that spinout used to create it.